Platform: PC (spec requirements to be developed)
Publisher: White Rhino Games
In contemporary urban Winnipeg, you play a wage slave, Geoff Towers, who works in a call centre and hates his job. However, there is one characteristic of each morning Geoff hates the most. Walking into work after a 50 minute bus ride from Kildonia, he has to move through the underground plazas and walkways and is forced to listen to countless street musicians with guitars performing singer-songwriter standards.
Little known to all is that the Buskers are actually a genetically modified race of beings designed by Winnipeg Corp in collusion with other local companies used to placate, ease, and prepare the drones for their daily labours. Geoff Towers is made aware of this through a regular customer known as The Purveyor. Geoff is unstable but this is required for the ensuing carnage.
Equipped with a wireless headset and antireflective HUD, Geoff (and remotely, the Purveyor) set out to destroy this framework, the musicians, and those who created it.
Custodial staff is well aware of the conspiracy and are your allies throughout the game. They are friends of the Purveyor and think of you as the Promised Liberator. They will supply you with anything you need but it will cost money (not always).
This is a traditional FPS built in a pyramid structure, with levels and enemies that are increasingly difficult and require much more firepower. Maps and messages from the Custodians are written invisibly on certain walls that must be sprayed with a chemical (available from the Custodians, of course) to be revealed. Boss battles occur at the end of each level and are usually better quality Buskers. Even the fodder Buskers and their fans can be dangerous so it is always wise to proceed cautiously.
Anyone defeated will have money (Buskers, citizens and The Suits). The Suits are power brokers in the various customer service centres within the framework of the Busker conspiracy. Be warned, they are wealthy and pure evil. Money can be used to bribe them and to purchase weapons and vehicles.
Weapons: Mops, brooms, bristle brushes, cleaning chemicals, modified vacuums and grounds keeping tools. Hydrodyne, electric vehicles, modified plasma stringed guitars-(must be stolen) and the always effective Harmonica of Death. Health packs can be found in any washroom.
As this is related to corporate culture, in order to proceed through any office, you must be in dress code, clean and presentable. The Custodians can assist where required.
As Geoff Towers battles his way through the streets, tunnels, walkways, and customer service centres of The Peg, The Purveyor briefs him on each level map and mission wile pushing data to the HUD.
The game ends when you successfully beat the Boss Busker (looks like Bob Dylan), performing at Winnipeg Corp’s annual holiday banquet.
Songs will be standards, the annoying ones.
All the features of Downtown Winnipeg life will be rendered realistically.
Heir Doktor’s Note: The Fragment ends here and Web Archeologists believe a more developed description exists. They continue their investigation....
(More Cyberspace Artifacts HERE)